Saturday, August 27, 2016

Sun Certified Programmer for Java 6 Study Guide

Sun Certified Programmer for Java 6 Study Guide Ebook
Sun Certified Programmer for Java 6 Study Guide book is organized in such a way as to serve as an in-depth review for the Sun Certified Programmer for both the Java 6 and Java 5 exams, for experienced Java professionals and those in the early stages of experience with Java technologies. Each chapter covers at least one major aspect of the exam, with an emphasis on the "why" as well as the "how to" of programming in the Java language.

You will not find a beginner's guide to learning Java in this book. All 800 pages of this book are dedicated solely to helping you pass the exams. If you are brand new to Java, we suggest you spend a little time learning the basics. You shouldn't start with this book until you know how to write, compile, and run simple Java programs. This book do not, however, assume any level of prior knowledge of the individual topics covered. In other words, for any given topic (driven exclusively by the actual exam objectives), we start with the assumption that you are new to that topic. So we assume you're new to the individual topics, but we assume that you are not new to Java.

Pages:890
File size:2.97MB

Java The Complete Reference 7TH Edition

Java - The Complete Reference 7TH Edition Ebook

Java - The Complete Reference 7TH Edition book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference.


Java - The Complete Reference 7TH Edition book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles. Significant portions of the Java API library are also examined. The book is divided into four parts, each focusing on a different aspect of the Java programming environment..

Pages:1057
File size: 6.38MB

Teach Your Self Java Programming In 21 Days

Teach Your Self Java Programming In 21 Days Ebook

Teach Your Self Java Programming In 21 Days -This book teaches you all about the Java language and how to use it to create not only applets, but also applications, which are more general Java programs that don’t need to run inside a Web browser. By the time you get through with this book, you’ll know enough about Java to do just about anything, inside an applet or out.

Teach Yourself Java in 21 Days is intended for people with at least some basic programming background—which includes people with years of programming experience and people with only a small amount of experience. If you understand what variables, loops, and functions are, you’ll be just fine for this book. The sorts of people who might want to read this book include you, if one or more of the following is true:

1.  You’re a real whiz at HTML, understand CGI programming (in perl, AppleScript,
Visual Basic, or some other popular CGI language) pretty well, and want to move
onto the next level in Web page design.

2.You had some Basic or Pascal in school, you’ve got a basic grasp of what programming
is, but you’ve heard Java is easy to learn, really powerful, and very cool.

3.You’ve programmed C and C++ for many years, you’ve heard this Java thing is
becoming really popular, and you’re wondering what all the fuss is all about.

4.You’ve heard that Java is really good for Web-based applets, and you’re curious about
how good it is for creating more general applications.

What if you know programming, but you don’t know object-oriented programming? Fear not. Teach Yourself Java in 21 Days assumes no background in object-oriented design. If you know object-oriented programming, the first couple of days will be easy for you.

What if you’re a rank beginner? This book might move a little fast for you. Java is a good language to start with, though, and if you take it slow and work through all the examples, you may still be able to pick up Java and start creating your own applets.

Pages:516
File size:5.76MB

Upgrading and repairing Laptops

Upgrading and repairing Laptops Ebook

Upgrading and repairing Laptops - In this book, you will learn about all the components that make up a modern laptop or notebook computer, which components are based on industry standards and which are proprietary, and which components can easily be upgraded or replaced. As most of you know, laptops are more expensive than desktops, so whereas desktop computers are becoming more and more of a commodity, laptops are still somewhat exclusive. They are more difficult to work on, and the components are smaller and more expensive. All of this contributes to upgrades and repairs that are more expensive overall.

From the perspective of a computer technician or support person working in the industry, knowing how to upgrade and repair laptop computers gives you a significant edge over others in the industry who are afraid to open laptop systems. They can be daunting. Many of the laptops on the market today are held together by upwards of 100 screws, often consisting of several different types! They also often include many intricately assembled plastic parts that can easily break or be damaged if you don't take them apart properly. The benefit is that as a repair technician, you can charge more for laptop service and repair, which gives you another edge over other technicians who can only work on commodity-level desktop systems.

Pages:HTML file type
File size: 8.48MB

USB Complete - Everything You Need to Develop Custom USB Peripherals

USB Complete - Everything You Need to Develop Custom USB Peripherals ebook

If you want to know how to design a USB peripheral then this book is for you,
or if you want to know how to communicate with USB peripherals from the
applications you write. These are some of questions the book answers:

• What is USB and how do peripherals use it to communicate with PCs?
There's a lot to the USB interface. Learning about it can be daunting at
first. This book's focus is on the practical knowledge you'll need to com-
plete your project.

• How can I decide if my project should use a USB interface? Maybe your
design isn't suited for USB. I'll show you how to decide whether it is. If
the answer is yes, I'll help you decide which of USB's speeds and transfer
types to use.

• How do I choose a USB controller chip for my peripheral design? Every USB
peripheral must contain an intelligent controller. There are dozens of
controller chips designed for use in USB peripherals. In this book, I com-
pare popular chip families and offer tips on how to decide, based on both
your projects needs and your own background and preferences.

• How do applications communicate with USB peripherals? To communicate
with a USB peripheral, a PC needs two things: a device driver that knows
how to communicate with the PC's USB drivers and an application that
knows how to talk to the device driver. Some peripherals can use drivers
that are built into Windows. Others may require a custom driver. This
book will show you when you can use Windows' built-in drivers and how
to communicate with devices from Visual Basic and Visual C++ applica-
tions. You'll also find out what's involved in writing a device driver and
what tools can help to speed up the process.

• How do USB peripherals communicate? USB peripherals typically use a
combination of hardware and embedded code to communicate with
PCs. In this book, I show how to write the code that enables Windows to
identify a device and load the appropriate device driver, as well as the
code required for exchanging data with applications.

• How do I decide whether my peripheral can use bus power, or whether it
needs its own supply? A. big advantage to USB is that many peripherals can
be powered entirely from the bus. Find out whether your device can use
this capability and how to manage power use, especially for devices that
use battery power.

• How can I be sure that my device will operate as smoothly as possible for its
end users? On the peripheral side, smooth operation requires understand-
ing the specification's requirements and how the device can meet them.
In the PC, proper operation requires a correctly structured information
(INF) file that enables Windows to identify the device and software that
knows how to communicate with the device as efficiently as possible.
This book has information and examples to help with each of these.

Pages:519
File size:3.59MB

Computing for the Older and Wiser

Computing for the Older and Wiser Ebook

Computing for the Older and Wiser book is designed for people who want straightforward instructions in the use of their home computer. There are no unexplained acronyms, such as SCSI, RAM or URL, no unintelligible ‘computerspeak’ of megahertz, advanced resource management systems or graphics card drivers, and certainly no mean- ingless jargon.

The content of the book is directed solely at PC users working with either Win-
dows Vista Home Premium or Windows XP operating systems. Mac users are not
catered for – sorry.

Pages:
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Java 2 The Complete Reference 5fth Edition

Java 2 The Complete Reference 5fth Edition Ebook
Java 2 The Complete Reference 5fth Edition covers all aspects of the 
Java programming language. Part 1 presents an
in-depth tutorial of the Java language. It begins with the basics, including such things
as data types, control statements, and classes. Part 1 also discusses Java’s
exception-handling mechanism, multithreading subsystem, packages, and interfaces.
Part 2 examines the standard Java library. As you will learn, much of Java’s power
is found in its library. Topics include strings, I/O, networking, the standard utilities,
the Collections Framework, applets, GUI-based controls, and imaging.
Part 3 looks at some issues relating to the Java development environment, including
an overview of Java Beans, Servlets, and Swing.
Part 4 presents a number of high-powered Java applets that serve as extended
examples of the way Java can be applied. The final applet, called Scrabblet, is a complete,
multiuser networked game. It shows how to handle some of the toughest issues involved
in Web-based programming.

Pages:1186
File size:11.79